config BR2_PACKAGE_SOLARUS bool "solarus" depends on BR2_INSTALL_LIBSTDCPP depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11 depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal depends on !BR2_STATIC_LIBS # SDL2 depends on BR2_PACKAGE_HAS_LIBGL select BR2_PACKAGE_LIBMODPLUG select BR2_PACKAGE_LIBOGG select BR2_PACKAGE_LIBPNG # runtime select BR2_PACKAGE_LIBVORBIS select BR2_PACKAGE_LUAJIT if !BR2_PACKAGE_LUA_5_1 select BR2_PACKAGE_OPENAL select BR2_PACKAGE_PHYSFS select BR2_PACKAGE_SDL2 select BR2_PACKAGE_SDL2_IMAGE select BR2_PACKAGE_SDL2_TTF help Solarus is an open-source Zelda-like 2D game engine written in C++. It can run games scripted in Lua. This engine is used by our Zelda fangames. Solarus is licensed under GPL v3. http://www.solarus-games.org https://github.com/solarus-games/solarus comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library" depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS || BR2_PACKAGE_LUA_5_1 depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \ || !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \ || !BR2_PACKAGE_HAS_LIBGL